The recent layoffs at BioWare, the creators behind the much-anticipated Dragon Age: The Veilguard, have sparked widespread discussion about the current state of the gaming industry. These events have brought to light the challenges and decisions faced by game development companies, prompting industry leaders to voice their opinions on the matter.
Michael Daus, the publishing director of Larian Studios, has been vocal on social media about the issue of layoffs within the gaming sector. He emphasizes the importance of valuing employees and argues that the responsibility for such decisions should not fall on the shoulders of regular staff but rather on those who make the strategic choices. Daus believes that it is possible to avoid mass layoffs between or after projects, highlighting the significance of retaining institutional knowledge which is crucial for the success of future endeavors.
He critiques the common corporate justification of "trimming the fat" or reducing redundancies, especially when companies face financial difficulties. Daus questions the necessity of such aggressive efficiency measures, particularly when they do not consistently lead to a string of successful game releases. He argues that using layoffs as an aggressive cost-cutting measure is not the solution and represents the most extreme form of financial management.
Daus points out that the root of the problem lies in the strategies developed by those at the top of the corporate hierarchy, yet it is the employees at the bottom who bear the brunt of these decisions. He suggests a more radical approach to company management, likening it to the governance of a pirate ship where the captain, or those in charge, would be held accountable for their decisions. Daus advocates for video game companies to adopt a management style that prioritizes the well-being and retention of their workforce, much like the camaraderie and shared responsibility found among pirates.