Home > News > The Witcher 4 will surprise with realistic NPCs. “Each character will live their own story”
CD Projekt Red is setting a new standard for NPC development in The Witcher 4. Following feedback on Cyberpunk 2077 and The Witcher 3, the studio aims to create a truly immersive world where every non-playable character feels alive.
Game director Sebastian Kalemba explains their approach: "Our rule is: every NPC should seem to be living their own life, with their own story."
This is evident in the first trailer, showcasing the village of Stromford. Villagers adhere to local superstitions, worshipping a forest deity. A scene depicts a girl praying in the woods until Ciri arrives to battle a monster.
Kalemba further emphasizes the commitment to realism: "We aim for maximum realism – from appearance and facial expressions to behavior. This will create deeper immersion than ever before. We're raising the bar for quality."
Each village and character will boast unique traits and narratives, reflecting the cultural nuances of isolated communities.
The Witcher 4's 2025 release date has fans eagerly anticipating further details on this revolutionary approach to world and character building.