A Reddit user uncovered a game-breaking bug in Marvel Rivals that unfairly disadvantages players with less powerful computers. Low FPS (frames per second) directly impacts several heroes, causing them to move slower and inflict less damage. Given Marvel Rivals' demanding system requirements, this effectively transforms the game into a pay-to-win model, where the "payment" isn't to the developers, but rather for upgraded PC hardware.
This is clearly a significant bug, not an intended game mechanic. However, a swift fix isn't likely. The problem stems from the Delta Time parameter, a crucial element in game design that ensures consistent gameplay regardless of frame rate. Resolving this complex issue will understandably require considerable developer time.
The following Marvel Rivals heroes are currently affected:
These characters exhibit reduced movement speed, lower jump heights, and diminished damage output. Other heroes may also be impacted. Until a patch is released, players are advised to prioritize improving their FPS, potentially by lowering graphical settings.