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GTA3's Iconic Feature Origin Unveiled

Grand Theft Auto 3's Cinematic Camera Angle: A Train Ride's Unexpected Legacy The iconic cinematic camera angle, a staple of the Grand Theft Auto series since Grand Theft Auto 3, had an unexpected origin: a "boring" train ride. Former Rockstar Games developer Obbe Vermeij recently shared the story
By Simon
Feb 07,2025

GTA3

Grand Theft Auto 3's Cinematic Camera Angle: A Train Ride's Unexpected Legacy

The iconic cinematic camera angle, a staple of the Grand Theft Auto series since Grand Theft Auto 3, had an unexpected origin: a "boring" train ride. Former Rockstar Games developer Obbe Vermeij recently shared the story behind this now-classic feature.

Vermeij, a veteran who contributed to GTA 3, Vice City, San Andreas, and GTA 4, has been sharing behind-the-scenes anecdotes on his blog and Twitter. His latest revelation details the evolution of the cinematic camera.

Initially, Vermeij found the in-game train ride monotonous. He considered skipping the ride entirely, but this proved impossible due to potential streaming issues. Instead, he implemented a dynamic camera that shifted between viewpoints along the train tracks, aiming to enhance the player experience. A colleague's suggestion to apply a similar approach to car driving led to the birth of the iconic angle, much to the team's surprise. They found the effect "surprisingly entertaining."

The camera angle remained largely untouched in Grand Theft Auto: Vice City. However, it underwent revisions for Grand Theft Auto: San Andreas by another Rockstar developer. A fan even demonstrated what the original GTA 3 train ride would have looked like without the cinematic camera, prompting Vermeij to clarify that it would have resembled a standard, slightly elevated rear-view of the train carriage.

Vermeij's recent contributions also include verifying details from a significant Grand Theft Auto leak. This leak revealed plans for an online mode in GTA 3, including character creation and online missions. Vermeij confirmed his involvement in developing a rudimentary deathmatch mode, ultimately scrapped due to requiring extensive further development.

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