After a 15-year tenure at Sledgehammer Games, Call of Duty multiplayer creative director Greg Reisdorf has departed. His contributions spanned numerous Call of Duty titles, beginning with 2011's Modern Warfare 3.
Reisdorf's journey with Sledgehammer Games, established in 2009, included pivotal roles in shaping the multiplayer experience across various installments. His involvement started with Modern Warfare 3, where he worked on memorable sequences like Soap's gurney scene in the "Blood Brothers" mission. He also played a key role in the development of Modern Warfare 3's 2023 iteration, overseeing live season modes and content creation.
His influence extended to shaping the "boots on the ground" era of Call of Duty with Advanced Warfare, contributing to gameplay mechanics such as boost jumps and tactical reloads. While he acknowledges some design choices, like the "Pick 13" system, weren't perfect, his dedication to enjoyable gameplay is evident. His work on WW2 saw a swift course correction on the initially divisive class-locked weapons system, and he championed the more traditional three-lane map design in Vanguard, prioritizing fun over strict military realism.
Reisdorf's final contribution was as creative director for Modern Warfare 3's multiplayer, where he oversaw the creation of over 20 post-launch modes, including the popular Season 1 Snowfight and Infectious Holiday modes. He also revisited and enhanced classic Modern Warfare 2 maps for the new release. His departure marks the end of a significant chapter, but his statement hints at continued involvement within the gaming industry.