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Andrew Hulshult 2024 Interview: Retro FPS Innovator

This extensive interview with Andrew Hulshult, a prominent video game composer, delves into his career, creative process, and equipment. It begins with an overview of his work, including his contributions to canceled projects like Duke Nukem 3D Reloaded and his pivotal role in the Rise of the Triad
By Nicholas
Jan 24,2025

This extensive interview with Andrew Hulshult, a prominent video game composer, delves into his career, creative process, and equipment. It begins with an overview of his work, including his contributions to canceled projects like Duke Nukem 3D Reloaded and his pivotal role in the Rise of the Triad (ROTT) 2013 soundtrack. He discusses the challenges and rewards of working in the gaming industry, emphasizing the importance of both artistic integrity and financial stability.

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The conversation then shifts to specific game soundtracks. Hulshult details his approach to ROTT 2013, balancing respect for the original compositions with his own distinct style. He explains his creative process for Bombshell and Nightmare Reaper, highlighting how his metal influences evolved and diversified throughout his career. He addresses the misconception that video game music is easy, emphasizing the complexities of understanding and complementing a game's design vision.

The interview touches upon AMID EVIL, including the personal challenges he faced during its DLC development, and the unique sound of "Splitting Time," drawing comparisons to Mick Gordon's work. Hulshult discusses his collaboration with Bruno, the developer of Nightmare Reaper, and how they aimed for a metal album feel while maintaining dynamic range suitable for gameplay.

The Prodeus soundtrack is examined, with Hulshult revealing "Cables and Chaos" as his favorite track and sharing anecdotes about its creation, including his incorporation of real-world sounds related to radiation into "Spent Fuel." He also briefly discusses the upcoming Prodeus DLC.

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The interview transitions to Hulshult's work on the Iron Lung film soundtrack, his collaboration with Markiplier, and the impact of a larger budget on his creative process. He reflects on his first chiptune album, Dusk 82, and considers the possibility of creating chiptune remakes of his other works.

The discussion covers WRATH: Aeon of Ruin, highlighting the creative differences with the developer and the challenges of composing for a game with a complex development history. The interview then focuses on his work on DOOM Eternal's DLC, the creation of IDKFA, and the unexpected journey from a mod project to an official collaboration with id Software. He shares insights into the creation of "Blood Swamps," its popularity, and the challenges of its restricted availability.

Hulshult details his current guitar setup, pedals, amps, and string gauges, offering a glimpse into his equipment preferences. He discusses his ongoing learning process, balancing self-improvement with numerous projects, and the importance of routine and sleep. He shares insights into his gaming habits, including Cities Skylines and Hunt: Showdown.

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The interview concludes with his favorite bands and artists, both in and out of the video game world, and a hypothetical scenario where he could compose for any game or movie. He shares his thoughts on Metallica's recent albums and reveals a cherished piece of music memorabilia. Finally, he describes his preferred coffee: cold brew, black.

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The interview provides a comprehensive and engaging look into the life and work of Andrew Hulshult, offering valuable insights for aspiring musicians and game enthusiasts alike.

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