Square Enix is actively seeking feedback from Life is Strange fans following the less-than-stellar reception of the latest installment, Life is Strange: Double Exposure. A comprehensive survey delves into various aspects of the game, even gauging player satisfaction with their purchase. The gathered data will likely play a significant role in shaping the direction of future Life is Strange titles.
Life is Strange: Double Exposure, released in October 2024, promised a highly anticipated return of fan-favorite protagonist Max Caulfield from the original 2015 game. Despite this, the game received a mixed reception, scoring a 73 on Metacritic (critic score) and a 4.2 (user score) on its PS5 version. This lukewarm response, attributed to significant narrative choices, led to disappointing sales.
Further compounding the issue, developer Deck Nine Studios announced layoffs in December 2024. In a bid to understand the game's shortcomings, Square Enix distributed a 15-minute questionnaire to Life is Strange fans. The survey probes key areas, including narrative quality, gameplay mechanics, technical performance, and ultimately, whether players felt the game was worth the purchase and if their experience impacted their interest in future installments.
Analyzing the Fallout of Life is Strange: Double Exposure
The survey's results are crucial for Square Enix to pinpoint the areas where Life is Strange: Double Exposure fell short of expectations. This contrasts sharply with the overwhelmingly positive reception of Deck Nine's previous work, Life is Strange: True Colors, which was lauded for its compelling narrative and emotional resonance. Alex Chen, the protagonist of True Colors, also resonated more deeply with players than the characters in Double Exposure.
While Life is Strange: Double Exposure hinted at potential storylines for future entries, the community feedback collected by Square Enix will undoubtedly influence the development of upcoming games. The extent to which future games will incorporate fan feedback remains to be seen, raising questions about the balance between fan service and creative vision. Only time will reveal how significantly player input shapes the next chapter in the Life is Strange saga.