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Many game developers think the term “AAA” is silly and the industry is inefficient

The "AAA" label in game development is losing its relevance, according to many developers. Initially signifying massive budgets, high quality, and low failure rates, it's now associated with profit-driven competition that often sacrifices innovation and quality. Charles Cecil, co-founder of Revolut
By Violet
Feb 11,2025

Many game developers think the term “AAA” is silly and the industry is inefficient

The "AAA" label in game development is losing its relevance, according to many developers. Initially signifying massive budgets, high quality, and low failure rates, it's now associated with profit-driven competition that often sacrifices innovation and quality.

Charles Cecil, co-founder of Revolution Studios, calls the term "silly and meaningless," a relic of a period when increased publisher investment didn't improve the industry. He points to Ubisoft's "AAAA" title, Skull and Bones, as a prime example of a decade-long, ultimately unsuccessful, high-budget project.

This criticism extends to other major publishers like EA, frequently accused of prioritizing mass production over player engagement. Conversely, indie studios are increasingly producing games that resonate more deeply than many "AAA" titles. The success of games like Baldur's Gate 3 and Stardew Valley highlights the importance of creativity and quality over sheer budget.

The prevailing view is that profit maximization stifles creativity. Developers are hesitant to take risks, resulting in a decline of innovation in large-scale game production. A fundamental shift in approach is needed to recapture player interest and inspire a new generation of game creators.

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