
⚫︎ The Outer Worlds 2 draws significant inspiration from Obsidian Entertainment's earlier work, Fallout: New Vegas. According to Game Director Brandon Adler, the development team also looked to the Deus Ex series—specifically Deus Ex: Human Revolution (2011) and Deus Ex: Mankind Divided (2016)—for creative direction.
Read more: The Outer Worlds 2 Was Inspired by Fallout: New Vegas, Deus Ex: Human Revolution, Mankind Divided (Gaming Bolt)
⚫︎ Game Director Brandon Adler has confirmed that The Outer Worlds 2 will not include a respec feature. The team wants players to live with their choices, emphasizing that every decision carries permanent weight and consequence.
Read more: Outer Worlds 2 Players Will Have to Live With Their Decisions, Starting with Their Specs (Game8)
⚫︎ As The Outer Worlds 2 becomes Xbox’s first $80 title, director Brandon Adler clarified that pricing decisions lie with Xbox, not the developers. He expressed his wish for the game to be accessible to everyone but noted that final pricing is out of the team's control.
Read more: As The Outer Worlds 2 hits $80, director says "we don't set the prices for our games" and wishes "everybody could play" Obsidian's new RPG (GamesRadar+)
⚫︎ The Outer Worlds 2 will launch as Xbox’s first $80 game following a company-wide price increase. Notably, the game will not receive a physical Xbox release but will be available in a physical edition for PlayStation 5.
Read more: The Outer Worlds 2 Will Be $80, with Physical Editions Exclusive to PS5 (Game8)
⚫︎ The Outer Worlds 2 is embracing its Fallout: New Vegas roots in all the right ways, generating significant excitement among fans of both franchises.
Read more: The Outer Worlds 2 Wearing its Fallout: New Vegas Inspirations on its Sleeve is the Game's Best Sign Yet (GameRant)
⚫︎ The lead combat designer detailed The Outer Worlds 2's combat system in a series of IGN interviews, covering character progression, movement, mobility, and core gameplay mechanics.
Read more: Outer Worlds 2 combat revealed in latest interview (XDA Developers)
⚫︎ Obsidian developers compared the intended difficulty and tension in The Outer Worlds 2 to the notorious experience of being relentlessly hunted by Deathclaws in Fallout: New Vegas.
Read more: The Outer Worlds 2 aims to capture the feeling of 'getting bullied' by deathclaws in New Vegas (Tweaktown)
⚫︎ Two lead developers provided an in-depth look at the revamped Flaws system in The Outer Worlds 2, highlighting traits like Sungazer and Foot-in-Mouth.
Read more: The Outer Worlds 2: First Look at the New Flaws System – IGN First (IGN)
⚫︎ In an extensive interview, The Outer Worlds 2 director outlined the team's efforts to expand and enrich the game's universe, creating larger and more immersive worlds for the sequel.
Read more: The Outer Worlds 2's Worlds Are Going Bigger – IGN First (IGN)