Josef Fares, the creative mind behind Hazelight Studios, recently shed light on their upcoming game, *Split Fiction*, in an engaging interview. Reaffirming the studio's ethos, Fares firmly stated that Hazelight will continue to steer clear of live-service models and microtransactions. Furthermore, the studio has no plans to go public or be acquired by a larger corporation, emphasizing their dedication to crafting exceptional gaming experiences without compromise.
"We're not going public. No microtransactions. We focus solely on delivering great gaming experiences."
In a detailed conversation with MinnMax, Fares revealed that the main storyline of *Split Fiction* is designed to last between 12 to 14 hours, mirroring the engaging duration of their previous hit, *It Takes Two*. For those eager to dive deeper, the inclusion of optional missions and extra content can extend the gameplay up to 16 to 17 hours, ensuring a rich and fulfilling experience for all players.
While Hazelight is renowned for its cooperative gameplay, Fares hinted at the studio's openness to venture into single-player territory in the future. He also disclosed that the budget for *Split Fiction* is double that of *It Takes Two*, reflecting their commitment to quality. Despite the increased investment, Hazelight remains steadfast in its decision to forgo post-launch DLC, promising that all features will be available to players right from the launch day.
*Split Fiction* is set to captivate gamers worldwide, with its global release scheduled for March 6th on PC, PS5, and Xbox Series X|S. This launch marks another milestone for Hazelight Studios as they continue to prioritize immersive and complete gaming experiences without the distractions of additional purchases or ongoing services.