Digital Extremes, the minds behind Warframe, unveiled exciting new details for their free-to-play looter shooter and its upcoming fantasy MMO, Soulframe, at TennoCon 2024. Let's dive into the gameplay features and CEO Steve Sinclair's insightful comments on the current state of live-service games.
The demo showcased thrilling moments: Arthur riding the Atomicycle, intense battles against proto-infested hordes, and an unexpected encounter with a '90s boy band (yes, really!). Enjoy the full soundtrack from the demo, now available on the Warframe YouTube channel. If boy bands aren't your thing, you can always face off against their infested counterparts when the game launches on all platforms this winter.
The Hex, Arthur's team, comprises six unique characters, each with their own personality and role. While the demo focused on Arthur, Warframe: 1999 introduces a surprising new element: romance! Navigate the world of flickering CRT monitors and dial-up connections using "Kinematic Instant Message" to build relationships with Hex members, unlocking conversations and the potential for a New Year's Eve kiss.
Digital Extremes is collaborating with The Line animation studio (known for their work with Gorillaz) on an animated short set in the infested world of 1999. Details are scarce, but the developers confirmed its release alongside the game.
Unlike Warframe's fast-paced acrobatics, Soulframe features slower, more deliberate melee combat. Your trusty Nightfold, a pocket Orbiter, acts as your mobile base, allowing you to interact with NPCs, craft gear, and even pet your giant wolf mount.
Your journey will lead you to Ancestors—powerful spirits you collect, each offering unique gameplay benefits. Verminia, the Rat Witch, for example, assists with crafting consumables and cosmetic upgrades. You'll also face formidable enemies like Nimrod, a lightning-wielding giant, and the ominous Bromius, teased at the demo's conclusion.
While Soulframe isn't quite ready for full release, an invite-only closed alpha, "Soulframe Preludes," is currently underway. The developers plan to expand access to a wider audience this fall.
In a VGC interview at TennoCon 2024, Digital Extremes CEO Steve Sinclair voiced concerns about large publishers prematurely abandoning live-service games following initial struggles. These games, designed for long-term engagement and updates, often face early closures if initial player numbers disappoint.
Sinclair lamented the wasted effort and resources invested in these projects, highlighting the significant costs and risks associated with live service development. He cited examples like Anthem, SYNCED, and Crossfire X as cautionary tales.
In contrast, Warframe's decade-long success demonstrates the potential for sustained growth and player engagement through consistent updates. After canceling The Amazing Eternals five years ago, Digital Extremes is dedicated to avoiding similar mistakes with Soulframe.