A recent Reddit thread highlighted significant concerns regarding Marvel Rivals' hit detection system. A video showcasing Spider-Man landing a hit on Luna Snow from an improbable distance sparked widespread discussion. Further examples revealed inconsistencies where hits seemingly missed yet registered damage. While lag compensation has been suggested as a contributing factor, many believe the core issue stems from flawed hitboxes. Professional players have even demonstrated a clear bias in hit registration, favoring shots aimed slightly to the target's right. This points to a more systemic problem affecting multiple characters' hitboxes.
Despite this, Marvel Rivals, often dubbed the "Overwatch killer," enjoyed a hugely successful Steam launch. Over 444,000 concurrent players logged in on its first day—a figure comparable to the population of Miami. However, optimization remains a major concern, with players using cards like the Nvidia GeForce 3050 experiencing noticeable frame rate drops. Despite performance issues, the game's generally positive reception emphasizes its fun factor and fair monetization. A key aspect contributing to this positive reception is the non-expiring nature of battle passes, eliminating the pressure of needing to constantly grind. This design choice significantly alters the player experience and contributes to the game's overall appeal.