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Marvel Rivals Comments on 30 FPS Bug

Marvel Rivals Addresses Low FPS Damage Issue Affecting Several Heroes Players of Marvel Rivals experiencing reduced damage output at lower FPS settings (particularly 30 FPS) can breathe a sigh of relief. The development team has acknowledged a bug impacting damage calculations for certain heroes, i
By Max
Jan 24,2025

Marvel Rivals Comments on 30 FPS Bug

Marvel Rivals Addresses Low FPS Damage Issue Affecting Several Heroes

Players of Marvel Rivals experiencing reduced damage output at lower FPS settings (particularly 30 FPS) can breathe a sigh of relief. The development team has acknowledged a bug impacting damage calculations for certain heroes, including Dr. Strange and Wolverine, when the game runs at lower frame rates.

This issue, affecting heroes like Magik, Star-Lord, and Venom, manifests as decreased damage on some or all attacks at lower FPS. The problem stems from the game's client-side prediction mechanism, a technique designed to minimize perceived lag. However, in this instance, it's causing inconsistencies in damage calculations.

While a precise fix date isn't available, the developers are actively working on a solution. The upcoming Season 1 launch, scheduled for January 11th, is expected to include a fix or at least a significant improvement. Community Manager James confirmed this on the official Discord server, noting that movement issues at lower frame rates also contribute to the problem, particularly noticeable when attacking stationary targets. Wolverine's Feral Leap and Savage Claw abilities are specifically mentioned as affected.

Despite early concerns about hero balance, Marvel Rivals, released in early December 2025, boasts an impressive 80% player approval rating on Steam, based on over 132,000 reviews. The ongoing efforts to resolve this FPS-related damage bug further demonstrate the developers' commitment to providing a positive player experience. If the Season 1 update doesn't fully resolve the issue, a subsequent patch is planned.

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