The studio is actively expanding its team by posting job openings for senior combat system designers, specifically those with expertise in Unreal Engine 5 and boss fight design. This move suggests that the developers are focused on enhancing the combat system for their upcoming project, which could be either a continuation of the Hellblade series or an entirely new game.
The primary objective of these enhancements is to make battles more diverse, intricate, and responsive to environmental conditions. The Hellblade series has been renowned for its exceptional combat choreography, yet the encounters have often felt somewhat linear and repetitive. The new system is designed to introduce more sophisticated interactions with enemies, ensuring each fight feels unique and engaging. The studio seems inspired by games like Dark Messiah of Might and Magic, where battles were dynamic and varied due to the extensive use of environmental objects, location-specific features, a range of weapons, and the hero's diverse abilities.