Daniel Vavra, the creator of the Kingdom Come trilogy and a founder of Warhorse Studios, has openly criticized Unreal Engine, stating it struggles with the demands of creating an intricate and open world. This, he claims, led to significant production challenges for The Witcher 4.
"Unreal is fine for environments like deserts and rocks, but it struggled with trees for a long time," Vavra remarked. He further criticized Unreal's Nanite technology, asserting it falls short in rendering vegetation effectively.
Vavra mentioned a conversation with a CD Projekt employee, who revealed that scenes that ran smoothly on the RED Engine were problematic on Unreal. This has reportedly caused significant delays and issues in the development of the game.
Vavra expressed confusion over CD Projekt's decision to switch from their capable RED Engine to Unreal for open-world games, noting that most studios prefer to use custom engines for such projects.
He also pointed out that while Unreal Engine can deliver stunning visuals, it demands high-end computers that are out of reach for many gamers, costing several thousand euros.
Shifting focus to his own work, Vavra highlighted the enduring popularity of the medieval world depicted in Kingdom Come: Deliverance. The much-anticipated sequel, Kingdom Come: Deliverance 2, is set to continue the adventures of Indřich with improved graphics, an enhanced combat system, and a narrative deeply rooted in historical events. The game is slated for release on February 4.
In this article, we've gathered all the latest information about the upcoming release, including system requirements and estimated playthrough times. We'll also guide you on how to download Kingdom Come: Deliverance 2 as soon as it's available, ensuring you can dive into the medieval atmosphere without delay.