A recent Assassin's Creed Shadows gameplay video, courtesy of Impress Watch, provides a sneak peek at Kyoto from a synchronization point. The video shows protagonist Naoe navigating rooftops, revealing a panoramic city view. However, Kyoto's apparent smaller-than-anticipated size has ignited debate among fans regarding its design and gameplay implications.
Reddit discussions highlight the location's visual appeal but express concern about core Assassin's Creed elements – specifically, climbing and parkour. The video suggests limited free-running opportunities, prompting mixed reactions. Several comments echo this sentiment:
"Kyoto's size seems about half that of Unity's Paris. It's beautiful, exploration will be fun, but I hoped for at least one densely packed parkour-friendly city."
"Looks amazing, but restricted parkour is disappointing. Hopefully, the grappling hook compensates."
"Nice visuals, but insufficient structures for proper parkour."
"Visually stunning, but it doesn't quite feel like a city. Historical accuracy is fine, but the parkour potential seems lacking."
Launching March 20, 2025, on PlayStation 5, Xbox Series X|S, and PC, Assassin's Creed Shadows leaves fans anticipating further details on how signature mechanics will integrate with this historical setting. Kyoto's emphasis on authenticity over extensive traversal raises questions about the balance between aesthetics and gameplay, which only time will answer.