The Dungeon faction, often referred to as the Warlocks’ faction, has consistently captured the hearts of fans within the Heroes of Might & Magic: Olden Era series. Our journey into Jadame introduced us to creatures deeply connected to the Dungeon faction, each with their own territories on the continent. This allowed developers to create a faction that honors its rich heritage while introducing innovative elements.
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If we were to encapsulate the essence of the Dungeon faction throughout the series in just two words, "power" and "outcasts" would be fitting. By revisiting the world of Enroth, we can redefine these formidable warlocks, drawing inspiration from the lore of Jadame, especially from Might and Magic VIII and the Alvaric Pact, which reimagines the Dungeon faction.
Creatures once seen as mere monsters now stand allied with the red-skinned dark elves, who have been historically marginalized for their pragmatic approach. This alliance fosters growth through diplomacy, trade, and strategic pacts, marking a significant departure from the faction's earlier iterations.
Throughout the Heroes series, the Dungeon faction has been represented by skilled warlocks and commanding leaders within playable cities, each portrayed uniquely: