Bethesda Game Studios has taken to social media to clarify why Virtuos' latest release, The Elder Scrolls 4: Oblivion Remastered, is not considered a remake. In a detailed post on X/Twitter, the studio behind the iconic fantasy RPG series explained the distinction between a remaster and a remake, emphasizing their intention to preserve the original game's essence while updating it for modern technology.
"We never wanted to remake it – but remaster it – where the original game was there as you remember playing it, but seen through today's technology," Bethesda stated. This approach aims to allow both new and returning players to experience the game as it was, enhanced by contemporary visual and gameplay improvements.
The release of Oblivion Remastered comes with significant visual upgrades and gameplay tweaks, including the addition of sprinting and a revamped level-up system that blends elements from both the original Oblivion and The Elder Scrolls 5: Skyrim. Despite these enhancements, Bethesda maintains that the core of the game remains untouched, preserving the feel of a game from a previous era.
"We looked at every part and carefully upgraded it," the studio elaborated. "But most of all, we never wanted to change the core. It’s still a game from a previous era and should feel like one."
Bethesda expressed gratitude to both new players and long-time fans of Oblivion, hoping that everyone who steps out of the Imperial sewer feels like they are experiencing the game anew. The remaster is now available on PC, PlayStation 5, Xbox Series X and S, and through Xbox Game Pass Ultimate. For those diving into the world of Cyrodiil, comprehensive resources including an Interactive Map, Walkthroughs for the Main Questline and Guild Quests, Character Building Guides, and more are readily accessible.
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