Mastering Roblox's *Pressure* hinges on understanding each monster's unique behavior to conquer every room. While some share similar strategies, others demand specific tactics. This guide details every monster in *Pressure* and how to survive their encounters.
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Table of contents
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How to Survive All Monsters in Pressure
Pandemonium
Good People
Eyefestation
Squiddles
Locker Void-Mass
Wall Dweller
Redeemer and Hanger
Candlebearers & Candlebrutes
The Angler
Pinkie
Froger
Chainsmoker
Blitz
Bottomfeeder
The DiVine
How to Survive All Monsters in Pressure
This guide outlines how to defeat every monster in Pressure. Some are random encounters, others are Node monsters following specific paths, and some, like The DiVine, appear only in certain areas (Oxygen Gardens). I'll detail specific strategies and warning signs to help you time your escapes. Remember: Cleithrophobia activates if you hide too long, forcing you out. Don't hide prematurely; instead, observe the cues for each monster.
Pandemonium

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Flickering lights signal a possible Pandemonium spawn. Don't rush to hide; Cleithrophobia is a real threat. Position yourself near a locker and wait for its roar. Pandemonium instantly kills anyone in its line of sight outside a locker. Entering a locker triggers a minigame: keep your cursor centered as the locker shakes. Survive the minigame, survive Pandemonium.
Good People

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Good People spawns in rooms with dead-end doors—one is a fake. Entering the fake door results in an instant kill. Here's how to avoid it:
Fake Door Cues: Approach doors carefully. Listen for breathing, growling, sparks, or faint scanlines on the nav-path sign. These indicate Good People.
Dark Rooms: In dark rooms, fake door nav-paths remain lit; real doors are dark.
HQ Messages: If HQ suggests a path without revealing the incorrect one, check for fake doors.
Eyefestation

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This shark-like monster appears in rooms overlooking the ocean. Avoid eye contact through the window; it drains your HP. Simply leave the room without looking to despawn it.
Squiddles

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An easy monster. Turn off your light when you see them and maintain a wide berth. They appear in dark rooms or rooms darkened by other monsters.
Locker Void-Mass

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These slimes randomly spawn in lockers. Entering an infested locker inflicts damage and traps you. Check for purple slime before entering. If trapped, you'll take continuous damage until freed or killed.
Wall Dweller

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These spawn in walls, emerging unexpectedly to insta-kill. Listen for out-of-sync footsteps. Turning around makes them retreat. If one attacks a teammate, you can approach and help eliminate it. Baiting them for a teammate kill is effective.
Note: Roaming Nodes (like The Angler) kill Wall Dwellers, leaving behind a health-restoring meat chunk. Meat from player kills is defective.
Redeemer and Hanger

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Finding the Redeemer revolver starts a minigame with the Hanger. Mash the E (Interact) button to resist the Hanger's influence. Success means you shoot the Hanger; failure results in self-harm or being stabbed.
Candlebearers & Candlebrutes

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Candlebearers are stunned by light, but don't shine for more than 3 seconds; they'll become enraged. Sporadically shining light slows them. Even if they reach you, their damage is low. Fully enraged lights turn blue.
Candlebrutes are tougher; light only slows them, not stuns. Emergency lights are ineffective. Shine for 5 seconds max before they enrage.
The Angler

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Briefly flickering lights signal The Angler. Hide in a nearby locker; submerging your head in water also works. They only spawn in rooms with lockers. If you don't hide, it will insta-kill anyone in its line of sight.
Pinkie
Pinkie is like The Angler, but without the light flicker warning. A screech signals its approach; hide in a locker. Spawning rules are the same.
Froger
Froger mirrors The Angler (flickering lights, screech), but it rebounds after reaching the end of its path, requiring repeated hiding.
Chainsmoker
Chainsmoker (flickering lights, rattling chains) emits green smoke before entering a room, potentially forcing you out of a locker. Hide when your screen shakes—the gas won't affect you in time. It's one of the slowest monsters.
Blitz
The fastest variation. A screech precedes its arrival; a loud roar signals imminent entry. Hide immediately.
Bottomfeeder

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Appears in The Dredge, attacking only in water. Use dry land to evade. If caught, a minigame (mashing Q and E) lets you escape, but it drains health.
The DiVine

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Found in Oxygen Gardens, they're non-hostile unless you step on grass (75 damage). They sometimes combine with other monsters (e.g., Eyefestation). Avoid grass and eye contact simultaneously.
This concludes the guide on surviving all monsters in *Pressure*. Check out our *Pressure* codes for extra rewards!