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Stalker 2: In The Name Of Science Side Quest Walkthrough

In Stalker 2: Heart of Chornobyl, Dr. Shcherba's request initiates the side quest "In The Name of Science," tasking players with retrieving electronic collars from various mutants. This lengthy quest presents multiple choices impacting its outcome. Locating the Electronic Collars: The quest begins
By Michael
Jan 29,2025

In Stalker 2: Heart of Chornobyl, Dr. Shcherba's request initiates the side quest "In The Name of Science," tasking players with retrieving electronic collars from various mutants. This lengthy quest presents multiple choices impacting its outcome.

Locating the Electronic Collars:

The quest begins with finding five collars from specific locations:

Region Collar Location Mutant
Garbage The Brood Snork
Wild Island Boathouse Psy Bayun
Zaton Hydrodynamics Lab Controller
Malachite Brain Scorcher
Red Forest Containers Pseudogiant

Returning the collars to Shcherba at the Roofed Warehouse in the Chemical Plant triggers the next phase. If collars are missing due to prior acquisition, the console command "XEndQuestNodeBySID E08_SQ01_S2_SetJournal_WaitForSherbaCall_Finish_Pin_0" can advance the quest.

Jammer Decision:

Shcherba discovers a signal jamming the collars. Players must investigate the Storage on the Hill, encountering poltergeists and other mutants. At the jamming device, a crucial choice arises:

  • Destroy/Disable the Jammer (Recommended): This progresses the quest, rewards players with coupons, and leads to a bloodsucker encounter and a further choice.
  • Recalibrate the Jammer: Rewards coupons and concludes the quest.

Confrontation with Shcherba:

Disabling the jammer leads to a call from Shcherba, followed by a visit to his lab. Players receive Magic Vodka from Dr. Dvupalov. A confrontation ensues, involving bloodsuckers and a final choice:

  • Kill Shcherba: Yields the same rewards as the next option.
  • Let Shcherba Go (Recommended): Maintains positive relations with scientists and Dvupalov.

This concludes the quest, rewarding players with a Gauss Gun and the "On a Leash" trophy. If Shcherba fails to call, the console command "XStartQuestNodeBySID E08_SQ01_S3_Technical_SherbaInvitedToLab" can be used.

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