Tyler, the developer behind the wildly successful drug dealer simulator Schedule I, has released the eagerly awaited 0.3.4 update following a brief testing period. The update, detailed in the Steam patch notes, marks the first major content expansion since the game's explosive early access launch on Steam on March 24. The update introduces a functional pawn shop, a boutique store named Bleuballs Boutique, along with new wall decorations and other exciting features.
In a heartfelt post on Steam, Tyler apologized for the delay in the update's release, explaining, "I'm still ironing out the update/testing process." He reassured the community that starting next month, larger monthly updates would run more smoothly and on schedule. Looking ahead, Tyler is prioritizing the resolution of remaining bugs, focusing on ensuring consistent employee performance, preventing save game corruption, and minimizing disconnections and loading issues in multiplayer. Additionally, he's aiming to optimize the game and achieve Steam Deck verification, which will serve as a performance benchmark.
For players looking to delve deeper into the game, IGN's Schedule I guide offers comprehensive insights into mixing recipes, creating profitable new blends, accessing console commands, and the fastest way to engage in multiplayer co-op to conquer Hyland Point with friends.
Schedule I version 0.3.4 patch notes: -----------------------------------------Additions
Tweaks/Improvements
Bug fixes
Schedule I stormed onto the scene as the top-selling game on Steam upon its launch, outpacing major titles like Monster Hunter Wilds, GTA 5, and Marvel Rivals. The game's viral spread across social media, Twitch, and YouTube has fueled its success. In Schedule I, players start as small-time drug dealers in the gritty city of Hyland Point, working their way up to becoming powerful kingpins by manufacturing and distributing various drugs. Expansion is key, with opportunities to acquire properties, businesses, and hire employees to grow your empire.
The game is developed and published by TVGS, an indie studio run by the Australian developer Tyler, who described the game's explosive launch as "amazing but pretty overwhelming." In a reddit post, Tyler shared his astonishment at the response, stating, "I never expected this kind of response! At the moment I’m just trying to stay focused and get patches out ASAP. Also looking forward to getting started on content updates as soon as all major bugs are patched."