Ready to dominate the sorcerer's battlefield? In Jujutsu Shenanigans (JJS), each selectable Character brings unique, powerful, and versatile abilities to the table. Whether you aspire to be the strongest Sorcerer of today or aim to etch your name in history, our comprehensive Jujutsu Shenanigans Character tier list and guide is your roadmap to supremacy.
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In Jujutsu Shenanigans, not all Characters are created equal. The Vessel and Honored One stand out as top-tier, significantly outperforming others. Prioritizing these Characters is key if your goal is to dominate the battlefield.
Let's delve into the abilities of each Character, including their Awakened abilities:
Ability 1 | Ability 2 | Ability 3 | Ability 4 | [R] |
---|---|---|---|---|
Lapis Blue | Reversal Red | Rapid Punches | Twofold Kick | Limitless |
• Pull and Kick | • Knockback | • Damage: 18-20 | • Damage: 8 (4+4) | • Teleport |
• Damage: 5 + 7.5 | • Damage: 12.5 | • Cooldown: 15 Sec. | • Cooldown: 20 Sec. | • Damage: 5 |
• Cooldown: 10 Sec. | • Cooldown: 20 Sec. | • Cooldown: 15 Sec. | ||
Maximum Lapis Blue | Maximum Lapis Blue | Hollow Purple | Unlimited Void | Limitless |
• Damage: 40 | • Damage: 40 | • Damage: 70 | • Long stun | • Same as base |
• Cooldown: 15 Sec. | • Cooldown: 15 Sec. | • Cooldown: 40 Sec. | • Undodgeable | • No energy cost |
The Honored One (100 HP) excels at keeping opponents grounded with a versatile move set that includes teleportation, making them virtually untouchable. Their incredible damage output and control make them the undisputed best in the game.
Ability 1 | Ability 2 | Ability 3 | Ability 4 | [R] |
---|---|---|---|---|
Cursed Strikes | Crushing Blow | Divergent Fist | Manji Kick | Combat Instincts |
• Damage: 18-20 | • Damage: 10 | • Damage: 10 | • Damage: 8.5 | • Feint an attack |
• Cooldown: 10 Sec. | • Cooldown: 15 Sec. | • Cooldown: 18 Sec. | • Cooldown: 20 Sec. | • Cooldown: 2 Sec. |
Dismantle | Open | Rush | Malevolent Shrine | Cleave |
• Damage: 17.5-20 | • Damage: 30 | • Damage: 20 | • Damage: 2 x 30 | • Damage: 40% Health |
• Cooldown: 10 Sec. | • Cooldown: 40 Sec. | • Cooldown: 15 Sec. | • Cooldown: 2 Min. | • Cooldown: 12 Sec. |
The Vessel (80 HP) is a powerhouse known for unleashing devastating combos with minimal cooldowns. Their ability to lock down opponents and deal massive damage makes them one of the most formidable Characters in Jujutsu Shenanigans.
Ability 1 | Ability 2 | Ability 3 | Ability 4 | [R] |
---|---|---|---|---|
Reserve Balls | Shutter Doors | Rough Energy | Fever Breaker | Door Guard |
• Damage: 7.5 | • Damage: 8 | • Damage: 12.5 | • Damage: 15 | • Damage: 5 |
• Cooldown: 10 Sec. | • Cooldown: 10 Sec. | • Cooldown: 10 Sec. | • Cooldown: 15 Sec. | • Cooldown: 12 Sec. |
Lucky Volley | Lucky Rushdown | Overwhelming Luck | Energy Surge | Rhythm |
• Damage: 29 | • Damage: 22.5 | • Damage: 40 | • Damage: 20 | • Damage boost |
• Cooldown: 10 Sec. | • Cooldown: 15 Sec. | • Cooldown: 20 Sec. | • Cooldown: 25 Sec. | • Cooldown: 8 Sec. |
The Restless Gambler (100 HP) transforms good luck into exceptional damage output. Betting on Hakari is a surefire way to maximize your potential on the battlefield.
Ability 1 | Ability 2 | Ability 3 | Ability 4 | [R] |
---|---|---|---|---|
Stockpile | Soul Fire | Focus Strike | Body Repel | Self-Transfiguration |
• Damage: 10 | • Damage: 10 | • Damage: 6 | • Damage: 10 | • Swap damage type |
• Cooldown: 12 Sec. | • Cooldown: 12 Sec. | • Cooldown: 15 Sec. | • Cooldown: 20 Sec. | • Cooldown: 0.25 Sec. |
Idle Transfiguration | Body Disfigure | Spike Wrath | Self-Embodiment of Perfection | Self-Transfiguration |
• Damage: 15 | • based on Self Transfiguration | • Damage: 25 | • Damage: Instakill if close | • Same as base |
• Cooldown: 15 Sec. | • Cooldown: 15 Sec. | • Cooldown: 25 Sec. | • Cooldown: 2 Min. | • Cooldown: 0.25 Sec. |
Perfection (100 HP) specializes in direct, undodgeable damage. While not the highest in damage output, their persistence and instakill ability can turn the tides of battle.
Ability 1 | Ability 2 | Ability 3 | Ability 4 | [R] |
---|---|---|---|---|
Rabbit Escape | Nue | Toad | Divine Dog | Lurking Shadow |
• Damage: 14 | • Damage: 16 | • Damage: 8 | • Damage: 18 | • Untargetable mobility |
• Cooldown: 18 Sec. | • Cooldown: 20 Sec. | • Cooldown: 15 Sec. | • Cooldown: 20 Sec. | • Cooldown: 10 Sec. |
Max Elephant | Great Serpent | Shadow Swarm | Mahoraga | Lurking Shadow |
• Damage: 35 | • Damage: 31 | • Damage: 18 | • Summon the Opp Stoppa | • Same as base |
• Cooldown: 20 Sec. | • Cooldown: 25 Sec. | • Cooldown: 15 Sec. | • Cooldown: 2 Min. | • Cooldown: 10 Sec. |
Ten Shadows (85 HP) excels in controlling the battlefield through summons. Mastery of this character can make you nearly unstoppable with a mix of mobility, damage, and stun capabilities.
Ability 1 | Ability 2 | Ability 3 | Ability 4 | [R] |
---|---|---|---|---|
Swift Kick | Brute Force | Pebble Throw | Elbow Drop | Boogie Woogie |
• Damage: 17 | • Damage: 17.5 | • Damage: 4 | • Damage: 10 | • Teleport |
• Cooldown: 17 Sec. | • Cooldown: 20 Sec. | • Cooldown: 20 Sec. | • Cooldown: 22 Sec. | • Cooldown: 2, 5, or 10 Seconds |
Idol's Debut | Climax Jumping | Dreams | Brothers | Boogie Woogie |
• Damage: 30 | • Damage: 43-45 | • Damage: 21 | • Damage: 70-80 | • Same as base |
• Cooldown: 17 Sec. | • Cooldown: 22 Sec. | • Cooldown: 10 Sec. | • Cooldown: 45 Sec. | • No energy used |
Switcher (100 HP) boasts high base damage and burst abilities, focusing on timing and teleportation. Mastering the timing can make you an unstoppable force.
Ability 1 | Ability 2 | Ability 3 | Ability 4 | [R] |
---|---|---|---|---|
Piercing Blood | Flowing Red Scale | Hardened Blood | Blood Edge | Convergence |
• Knockback | • Damage: 10 | • Block | • Damage: 15 | • Form Change |
• Cooldown: 15 Sec. | • Cooldown: 12 Sec. | • Cooldown: 0-15 Sec. | • Cooldown: 13 Sec. | • Cooldown: 20 Sec. |
Slicing Exorcism | Wing King | Blood Rain | Plasma Wave | Convergence |
• Damage: 20 | • Damage: 30 | • Damage: 10-40 | • Damage: 60 | • Uses HP |
• Cooldown: 13 Sec. | • Cooldown: 16 Sec. | • Cooldown: 35 Sec. | • Cooldown: 45 Sec. | • Cooldown: 20 Sec. |
Blood Manipulator (100 HP) aims to stun opponents and chain combos to keep them down. Utilizing blood sorcery, this character can dominate with prolonged control and damage.
Ability 1 | Ability 2 | Ability 3 | Ability 4 | [R] |
---|---|---|---|---|
Clever | Black Mucus | Snapping Jaws | Wing Throw | Fluttering Pounce |
• Damage: 14 | • Damage: 8 | • Damage: 20 | • Damage: 10 | • Air mobility |
• Cooldown: 20 Sec. | • Cooldown: 30 Sec. | • Cooldown: 15 Sec. | • Cooldown: 15 Sec. | • Cooldown: 10 Sec. |
Direct Poison | None | None | None | None |
• Damage: 9-90 | ||||
• Cooldown: 20 Sec. |
Locust Guy (85 HP) is the simplest and currently the weakest Character in Jujutsu Shenanigans. With only one Awakening move and close-range effectiveness, it struggles to compete with others.
That concludes our Jujutsu Shenanigans Character tier list and guide. For additional resources to enhance your gameplay, don't forget to check out our Jujutsu Shenanigans Codes article for freebies and goodies to upgrade your Character.