Citizen Sleeper 2 begins by presenting you with three distinct classes: Operator, Machinist, and Extractor. This guide will help you decide which best suits your playstyle.
The Operator starts with a bonus in Interface, foundational levels in Intuit and Engage, and no Engineer skills. Endure is unavailable for leveling. Their unique ability trades Stress for a re-roll of their lowest die.
While powerful later, the Operator can feel challenging early on. The Interface skill is valuable, but the re-roll ability isn't a guaranteed advantage. Roleplaying-wise, the Operator offers the most flexibility, fitting various character concepts.
The Machinist begins with a bonus in Engineer, base levels in Interface and Intuit, and no Endure skills. Engage cannot be leveled. Their ability uses Stress to add +2 to their lowest die, also reducing Stress on positive outcomes. This ability improves significantly as the game progresses.
The Machinist was a favorite in my playthrough. The ability proved highly useful, especially considering the frequent need for Engineer and Interface checks. The built-in Stress reduction is a significant benefit, mitigating a key game challenge. This class suits players focused on the technical and mechanical aspects of the game's world.
The Extractor starts with a bonus in Endure, base levels in Engineer and Engage, and lacks Interface skills. Intuit is unavailable for leveling. Their ability uses Stress to add +2 to their crew's lowest die, with upgrades enhancing this effect later.
The Extractor's ability is beneficial for managing crew members during Contracts. The starting Endure bonus is advantageous given the game's frequent Endure checks. However, I often found myself with crew members already skilled in Endure and Engage. This class is ideal for players who prefer a more physically capable, "bruiser" character.
This concludes our class selection guide for Citizen Sleeper 2. Choose wisely!