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Civ VII: Early Previews Rave
Sid Meier's Civilization VII initially faced criticism following its first gameplay reveal, due to significant changes from previous iterations. However, final journalist previews suggest these innovations will be both substantial and satisfying for strategy game enthusiasts.This seventh installment

Sid Meier's Civilization VII initially faced criticism following its first gameplay reveal, due to significant changes from previous iterations. However, final journalist previews suggest these innovations will be both substantial and satisfying for strategy game enthusiasts.
This seventh installment revolutionizes the established gameplay by blending numerous mechanics. For instance, the leader selection screen introduces a system rewarding frequently chosen rulers with unique bonuses. The inclusion of distinct eras, such as Antiquity and Modernity, allows for self-contained gameplay experiences within each period.
Key Features:
- The game introduces numerous series-first mechanics. The ability to select leaders independently from civilizations adds considerable depth.
- Three eras are currently available: Antiquity, Medieval, and Modern. Transitioning between eras feels akin to starting a fresh game.
- Players can swiftly alter their civilization's trajectory, enhancing gameplay flexibility.
- The traditional laborer unit has been removed; cities now expand autonomously.
- Leaders gain unique perks based on playtime, adding strategic layers.
- Diplomacy functions as a form of "currency," with influence points facilitating treaties, alliances, and condemnations of other leaders.
- While the AI remains a point of concern, cooperative play is recommended to mitigate this.
- Many gamers consider Civilization VII the most daring attempt to refresh the classic formula.