While many associate *Monster Hunter* with the thrill of the hunt, capturing monsters plays a surprisingly significant role. *Monster Hunter Wilds* players have stumbled upon a humorous quirk: captured monsters don't simply vanish; they get up and leave!
Reddit user RDGtheGreat, on r/MonsterHunter, shared this observation: After capturing a Nu Udra and waiting, the colossal cephalopod simply ambled away. The scene prompted comparisons to a film wrap, adding a touch of lightheartedness to the experience.
Fun fact: captured monsters just get up and leave within a minute of napping
by u/RDGtheGreat in MonsterHunter
In-universe explanations remain speculative. The research team's lack of giant cages suggests a catch-and-release approach, aligning with Alma's and the team's overall demeanor.
Regardless of lore, this detail is a charming addition. Capcom's inclusion of a dedicated animation, instead of a simple fade-out, showcases attention to detail. The sight of a multi-limbed monster, now somewhat depleted, scurrying away is undeniably amusing. This seemingly small touch offers a glimpse into the research methods employed by Alma and her crew.
Patch 1.000.05.00 for *Monster Hunter Wilds* recently launched, addressing quest progression issues and bugs. Performance improvements are still underway, reflected in the game's current "Mixed" Steam rating.
To enhance your *Monster Hunter Wilds* journey, explore our guides: what *Monster Hunter Wilds* doesn't tell you, a guide to all 14 weapon types, our detailed walkthrough, our multiplayer guide, and instructions on transferring your beta character.
IGN's *Monster Hunter Wilds* review awarded an 8/10, stating: “*Monster Hunter Wilds* continues to refine the series' rough edges, resulting in incredibly fun battles, albeit lacking significant challenge.”