If you're like me and find yourself meeting an untimely end in Dead Sails, don't fret—there's a whole arsenal of weapons, boats, and other handy items to help you survive until the next safe zone. That's why I've put together a comprehensive list of all items in Dead Sails, including how to acquire and use them. Knowing exactly what you're looking for and when to find it can save you precious time and keep you in the game longer.
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Hand-to-hand combat won't cut it in Dead Sails. To take down mobs and secure the best loot, you'll need to be well-armed. Fortunately, the developers have kept the weapon selection streamlined, with each option serving a unique purpose. Let's dive into the weapons available in Dead Sails, their mechanics, and where to find them:
**Name** | **Where to get it** | **Info** |
*Shotgun* | Costs 30 Dabloons at the Shop Store in any safe zone | Unleashes devastating power at close range; a must-have when mobs rush you at night. |
*Shotgun Ammo* | Available for 25 Dabloons at the Shop Store or a special boat | Comes in packs of 12 rounds; use them wisely. |
*Revolver* | Costs 20 Dabloons or $35 (all $ symbols in this article refer to in-game money, not IRL dollars) | Only holds 4 bullets per barrel, defying conventional gun design. |
*Revolver Ammo* | 15 Dabloons or $15 at any Shop Store in a town | Just 4 bullets per pack; make every shot count. |
*Rifle* | Available at the Shop Store for $75 or 25 Dabloons | More versatile than the shotgun, perfect for sniping at long range and effective at mid-range. |
*Rifle Ammo* | Costs 25 Dabloons or $35 in-game money | Replenish your rifle's ammo; more generous than revolver ammo. |
*Grenade* | Costs 15 Dabloons at the Shop Store | Ideal for clearing out barns, garages, and houses; mobs will scatter when you toss one in. |
*Dynamite* | Available for 15 Dabloons at the Shop Store or by default as a Miner class | A powerful area-of-effect explosive for removing obstacles and dealing massive damage to enemies. |
*Turret* | Varies in cost depending on the type, available at every Shop Store | A static machine gun that can be equipped to your boat, requiring a player to operate with a high rate of fire. |
While Dead Sails keeps things simple, a bit more variety in armor could enhance the gameplay. Currently, there are only two types of armor available, but they can make a significant difference in your survival:
**Name** | **Where to get it** | **Info** |
*Chestplate* | 75 Dabloons at the Shop Store | Increases your resistance to damage, though it won't prevent death outright. |
*Helmet* | 75 Dabloons at the Shop Store | Reduces overall damage taken; when combined with the chestplate, offers substantial protection. |
Boats in Dead Sails are more than just transportation; they act as oversized inventory bags. Ideal for teams to shuttle loot back and forth and sell it for a tidy profit at the next safe zone. While they don't vary in speed or size, their unique aesthetics set them apart:
**Name** | **Where to get it** | **Info** |
*Default* | Comes with your starting kit; no purchase necessary | A solid choice until you get the hang of things |
*Military* | 150 Dabloons in the starting lobby | A bit of camouflage can go a long way |
*Junk* | 150 Dabloons in the starting lobby | It might look like a heap of trash, but it's yours |
*Modern Boat* | 150 Dabloons in the starting lobby | A sleek choice for those who prefer subtlety over flair |
*Dragon Boat* | 150 Dabloons in the starting lobby | A whimsical blend of a steamship and a viking vessel |
*Rubber Duckie* | 150 Dabloons in the starting lobby | Arguably the coolest boat in the game; embrace the quack |
*Viking Boat* | 150 Dabloons in the starting lobby | Complete with shields, spears, and a dragon carving; a sight to behold |
*Empress* | 150 Dabloons in the starting lobby | A pink vessel perfect for looting in style |
*Sheep* | 150 Dabloons in the starting lobby | Every list needs its black sheep, right? |
*Shark Boat* | 150 Dabloons in the starting lobby | Sadly, it doesn't play "Baby Shark" on startup |
*Bling Boat* | 150 Dabloons in the starting lobby | For those who want to feel like they're in a 2005 music video |
If you need extra space for your crew or loot, consider adding a raft to your fleet.
Rafts provide additional space for everything from zombies and drowned for fuel to extra loot and turrets. Here's what you can currently access in Dead Sails:
**Name** | **Where to get it** | **Info** |
*Default* | Free | Your starting raft; perfect for basic loot storage |
*Jail* | 200 Dabloons and 1 win | Great for imprisoning mobs or stacking corpses for fuel |
*Medic* | 300 Dabloons and 3 wins | Stocked with bandages and medkits; essential after intense battles |
*Trader* | 500 Dabloons and 10 wins | Allows you to sell items on the spot, planning your next safe zone purchases |
*Ammo* | 400 Dabloons and 5 wins | Replenish your ammo without waiting for the next safe zone |
Whether you're playing as a Medic or not, familiarizing yourself with healing items is crucial for extending your gameplay:
**Name** | **Where to get it** | **Info** |
*Bandage* | 3 Dabloons at the Shop Store or $10 | Provides a modest 20% health boost; best when stacked, but can be a money sink |
*Shark oil* | $35 at the General Store | The ultimate healing item, restoring 100% health and granting a temporary speed boost |
*Medkit* | 20 Dabloons | Fully restores health; the best value for money among healing items |
Items that don't fit into the categories of weapons, boats, or healing items can still be invaluable in Dead Sails:
**Name** | **Where to get it** | **Info** |
*Coal* | 3 Dabloons or $20 at the Shop Store | Use it to protect your ship and gain more fuel until the next safe area |
*Shovel* | Starter item for the Miner class | A makeshift weapon, though not as effective as dedicated weapons |
*Torch* | 3 Dabloons or $10 | Invaluable at night to spot loot and avoid ambushes |
*Steel* | 10 Dabloons at the Shop Store | Provides low-grade protection for your ship; consider the steel plate for better value |
*Steel plate* | 25 Dabloons at the Shop Store | Offers protective armor for your boat against zombies and other mobs |
*Cross* | 40 Dabloons at the Shop Store | Keeps zombies at bay at night, especially useful when searching for loot |
*Lantern* | 3 Dabloons at the Shop Store | Provides light in dark conditions; can also be used to hit mobs |
Alongside the new Kraken boss and class system changes, Dead Sails introduces three exciting new items. At the time of writing, no one has discovered recipes or other ways to acquire them, but here's what we know about their potential uses:
**Name** | **Where to get it** | **Info** |
*Sticky Mine* | TBA | Designed to damage enemy ships and serve as a stealthy trap; opens up new tactical opportunities |
*Wizard Orb Staff* | TBA | The first magical item in the game, possibly limited to Necromancers, Pyromaniacs, and Priests |
*Flying Broomstick* | TBA | Acquired through a recipe; unclear if it will be class-restricted or require specific conditions |
Now armed with all this information, you're ready to strike fear into every mob along the riverbanks. While luck and good teammates are still key to success, you're better equipped to survive and thrive. For even more preparation, check out my guide on how to defeat the new Kraken in Dead Sails and show that slimy, overgrown squid who's the real boss.