The Rune Giant is Clash Royale's newest Epic card, unlocked in the Jungle Arena (Arena 9). A free Rune Giant is available via a limited-time in-game shop offer (until January 17th, 2025). After this date, it can only be obtained from chests or the shop.
This guide explores the Rune Giant's strategic applications and presents top-performing deck builds.
The Rune Giant, an Epic card, targets enemy Towers and defensive buildings. At tournament level, it boasts 2803 Hitpoints and medium movement speed, dealing 120 damage to buildings – more than an Ice Golem, but less than a Giant.
Its defining feature isn't its tankiness, but its Enchant effect. Upon deployment, it enchants two nearby troops, granting them bonus damage on every third hit. This buffing capability makes it incredibly potent in specific deck combinations.
Costing only four elixirs, it's easily cycled without excessive elixir drain. Fast-attacking troops like the Dart Goblin maximize its effect, while slower-attacking units can still benefit with strategic timing.
Observe this example of a Hunter, empowered by the Rune Giant's Enchant, swiftly eliminating a Lava Hound before it reaches the Tower: [Insert Video/Gif Here - replace with actual video/gif if available]
Unlike the Golem, the Rune Giant lacks the Hitpoints to be a standalone win condition. It excels as a support troop, distracting enemies and absorbing tower damage while supporting pushes.
These decks effectively utilize the Rune Giant:
Detailed breakdowns follow.
While Goblin Giant decks often feature Sparky, this variant incorporates the Cannon Cart for synergy with the Rune Giant.
Card Name | Elixir Cost |
---|---|
Evo Goblin Giant | 6 |
Evo Bats | 2 |
Rage | 2 |
Arrows | 3 |
Rune Giant | 4 |
Lumberjack | 4 |
Cannon Cart | 5 |
Elixir Collector | 6 |
This beatdown deck boasts strong defense against various strategies. The Rune Giant buffs the Cannon Cart and Goblin Giant (including the Spear Goblins), maximizing damage output. The Elixir Collector fuels sustained pushes, supported by Lumberjack and Rage. However, its lack of dedicated air defense is a weakness against Lava Hound decks. This deck utilizes the Royal Chef Tower Troop.
This deck revitalizes the Three Musketeers, leveraging the Rune Giant's support.
Card Name | Elixir Cost |
---|---|
Evo Zap | 2 |
Evo Battle Ram | 4 |
Bandit | 3 |
Royal Ghost | 3 |
Hunter | 4 |
Rune Giant | 4 |
Elixir Collector | 6 |
Three Musketeers | 9 |
Playing similarly to Pekka Bridge Spam, it uses Bandit, Royal Ghost, and Evo Battle Ram for early pressure. The Elixir Collector builds an elixir advantage. The Three Musketeers are strategically deployed in Double Elixir. Defense relies on the Rune Giant and Hunter combo, with Evo Zap supporting Battle Ram pushes. This deck uses the Tower Princess Tower Troop.
This meta-defining Hog Rider deck benefits significantly from the Rune Giant.
Card Name | Elixir Cost |
---|---|
Evo Skeletons | 1 |
Evo Firecracker | 3 |
Ice Spirit | 1 |
The Log | 2 |
Earthquake | 3 |
Cannon | 3 |
Rune Giant | 4 |
Hog Rider | 4 |
Gameplay mirrors the standard Hog EQ Firecracker, replacing Valkyrie or Mighty Miner with the Rune Giant. The Rune Giant's Enchant dramatically boosts Firecracker damage. Earthquake provides late-game tower damage. Evo Skeletons handle defense. This deck uses the Tower Princess Tower Troop.
The Rune Giant introduces new strategic depth to Clash Royale. Experiment with these decks and personalize them to find your optimal playstyle.