In the world of *Baldur's Gate 3*, where the rules of Dungeons & Dragons reign supreme, players can bring their custom D&D characters to life in Faerûn. Facing a Mindflayer invasion and the threat of an Illithid parasite, players must race against time to save the Forgotten Realms and their very identities. While single-class characters are viable, multiclassing unlocks incredible build flexibility, allowing for powerful and thematic combinations.
With Larian Studios poised to introduce 12 new subclasses, expanding *Baldur's Gate 3*'s gameplay even further, now is a great time to explore the potential of existing multiclass setups. These builds offer unique strengths before the subclass landscape shifts significantly. Let's delve into some must-try multiclass combinations:
Updated on January 13, 2025, by Rhenn Taguiam
This powerful build leverages the synergistic relationship between the Warlock and Paladin classes. The Warlock's potent utility spells and lack of spell slots are perfectly complemented by the Paladin's high damage output and heavy armor proficiency. This combination maximizes damage potential while enhancing survivability. Short rests provide Warlock spell slots, fueling Divine Smites and long-range Eldritch Blasts.
Level | Class Choice & Features | Total Spells Available |
---|---|---|
Level 1 | Paladin 1: Oath of the Ancients Subclass - Divine Sense - Lay on Hands - Channel Oath: Healing Radiance - Channel Oath: 1 - Lay on Hands: 3 | |
Level 2 | Paladin 2 - Fighting Style: Great Weapon Fighting - Divine Smite - Channel Oath: 1 - Lay on Hands: 3 - Known Spells: 2 + CHA Mod - Spell Slots: 2 1st-Level | |
Level 3 | Paladin 3 - Divine Health - Channel Oath: Nature’s Wrath - Channel Oath: Turn the Faithless - Oath Spells: Speak with Animals, Ensnaring Strike - Channel Oath: 1 - Lay on Hands: 3 - Paladin Spells: 3 + CHA Mod - Paladin Spell Slots: 3 1st-Level | |
Level 4 | Paladin 4 - Choose Feat: - Channel Oath: 1 - Lay on Hands: 4 - Paladin Spells: 4 + CHA Mod - Paladin Spell Slots: 3 1st-Level, | |
Level 5 | Paladin 5 - Extra Attack - Oath Spells: Misty Step, Moonbeam - Channel Oath: 1 - Lay on Hands: 4 - Paladin Spells: 5 + CHA Mod - Paladin Spell Slots: 4 1st-Level, 2 2nd-Level | |
Level 6 | Warlock 1: The Fiend Subclass - Pact Magic - Dark One’s Blessing - Channel Oath: 1 - Lay on Hands: 4 - Paladin Spells: 5 + CHA Mod - Paladin Spell Slots: 4 1st-Level, 2 2nd-Level - Warlock Spells: 2 Cantrips, 2 Spells - Warlock Spell Slots:1 1st-Level | |
Level 7 | Warlock 2 - Eldritch Invocation: Agonizing Blast - Eldritch Invocation: Repelling Blast - Channel Oath: 1 - Lay on Hands: 4 - Paladin Spells: 5 + CHA Mod - Paladin Spell Slots: 4 1st-Level, 2 2nd-Level - Warlock Spells: 2 Cantrips, 3 Spells - Warlock Spell Slots: 2 1st-Level | |
Level 8 | Warlock 3 - Pact Boon: Pact of the Blade - New Spell: Mirror Image - Channel Oath: 1 - Lay on Hands: 4 - Paladin Spell Slots: 4 1st-Level, 2 2nd-Level - Warlock Spells: 2 Cantrips, 4 Spells - Warlock Spell Slots: 2 2nd-Level | |
Level 9 | Warlock 4 - New Cantrip: Mage Hand - New Spell: Hold Person - Choose Feat: Great Weapon Master: All In - Channel Oath: 1 - Lay on Hands: 4 - Paladin Spell Slots: 4 1st-Level, 2 2nd-Level - Warlock Spells: 3 Cantrips, 5 Spells - Warlock Spell Slots: 2 2nd-Level | |
Level 10 | Warlock 5 - Eldritch Invocation: Fiendish Vigor - Deepened Pact - New Spell: Hunger of Hadar - Replace Spell: Counterspell - Channel Oath: 1 - Lay on Hands: 4 - Paladin Spells: 5 + CHA Mod - Paladin Spell Slots: 4 1st-Level, 2 2nd-Level - Warlock Spells: 3 Cantrips, 6 Spells - Warlock Spell Slots: 2 3rd-Level | |
Level 11 | Paladin 6 - Aura of Protection - Channel Oath: 1 - Lay on Hands: 4 - Paladin Spells: 6 + CHA Mod - Paladin Spell Slots: 4 1st-Level, 2 2nd-Level - Warlock Spells: 3 Cantrips, 6 Spells - Warlock Spell Slots: 2 3rd-Level | |
Level 12 | Paladin 7 - Aura of Warding - Channel Oath: 1 - Lay on Hands: 4 - Paladin Spells: 7 + CHA Mod - Paladin Spell Slots: 4 1st-Level, 3 2nd-Level - Warlock Spells: 3 Cantrips, 6 Spells - Warlock Spell Slots: 2 3rd-Level |
This elemental-themed build combines the Storm Sorcerer's raw power with the Tempest Cleric's combat proficiencies. While the Cleric levels primarily grant heavy armor and martial weapons, the crucial additions are *Wrath of the Storm* and *Destructive Wrath*. These abilities provide powerful reactive damage and enhance existing lightning/thunder damage spells, creating devastating offensive capabilities.
Level | Class Choice & Features | Total Spells Available |
---|---|---|
Level 1 | Sorcerer 1: Storm Sorcerer Subclass - Tempestuous Magic - New Cantrips: Mage Hand, Minor Illusion, Shocking Grasp, True Strike - New Spells: Magic Missile, Thunderwave - Total Sorcery Points: - - Sorcerer Spells: 4 Cantrips, 2 Spells - Sorcerer Spell Slots: 2 1st-Level | |
Level 2 | Sorcerer 2 - Create Spell Slot - Create Sorcery Point - Metamagic: Twinned Spell - Metamagic: Distant Spell - New Spell: Witch Bolt - Total Sorcery Points: 2 - Sorcerer Spells: 4 Cantrips, 3 Spells - Sorcerer Spell Slots: 3 1st-Level | |
Level 3 | Cleric 1: Tempest Domain Subclass - Heavy Armour, Martial Weapons Proficiency - Spellcasting - New Cantrips: Thunderwave, Fog Cloud, Guidance - Wrath of the Storm - Total Sorcery Points: 2 - Sorcerer Spells: 4 Cantrips, 3 Spells - Sorcerer Spell Slots: 3 1st-Level - Cleric Spells: 3 Cantrips, 1 + WIS Mod - Cleric Spell Slots: 2 1st-Level | |
Level 4 | Cleric 2 - Channel Divinity: Turn Undead - Channel Divinity: Destructive Wrath - New Cantrip: Resistance - Total Sorcery Points: 2 - Sorcerer Spells: 4 Cantrips, 3 Spells - Sorcerer Spell Slots: 3 1st-Level - Cleric Spells: 3 Cantrips, 2 + WIS Mod - Cleric Spell Slots: 3 1st-Level | |
Level 5 | Sorcerer 3 - New Spell: Scorching Ray - Metamagic: Quickened Spell - Total Sorcery Points: 3 - Sorcerer Spells: 4 Cantrips, 4 Spells - Sorcerer Spell Slots: 4 1st-Level, 2 2nd-Level | |
Level 6 | Sorcerer 4 - Choose Feat: + 2 CHA (ASI) - New Cantrip: Ray of Frost - New Spell: Shatter - Total Sorcery Points: 5 - Sorcerer Spells: 5 Cantrips, 5 Spells - Sorcerer Spell Slots: 4 1st-Level, 3 2nd-Level | |
Level 7 | Sorcerer 5 - New Spell: Lightning Bolt - Total Sorcery Points: 5 - Sorcerer Spells: 5 Cantrips, 6 Spells - Sorcerer Spell Slots: 4 1st-Level, 3 2nd-Level, 2 3rd-Level | |
Level 8 | Sorcerer 6 - New Spell: Counterspell - Heart of the Storm, Heart of the Storm: Resistance - Learn Spells: Call Lightning, Sleet Storm, Gust of Wind, Create/Destroy Water, Thunderwave - Total Sorcery Points: 5 - Sorcerer Spells: 5 Cantrips, 7 Spells - Sorcerer Spell Slots: 4 1st-Level, 3 2nd-Level, 3 3rd-Level | |
Level 9 | Sorcerer 7 - New Spell: Ice Storm - Total Sorcery Points: 5 - Sorcerer Spells: 5 Cantrips, 8 Spells - Sorcerer Spell Slots: 4 1st-Level, 3 2nd-Level, 3 3rd-Level, 1 4th-Level | |
Level 10 | Sorcerer 8 - Choose Feat: Ability Score Increase, Charisma - Total Sorcery Points: 5 - Sorcerer Spells: 5 Cantrips, 9 Spells - Sorcerer Spell Slots: 4 1st-Level, 3 2nd-Level, 3 3rd-Level, 2 4th-Level | |
Level 11 | Sorcerer 9 - New Spell: Cone of Cold - Total Sorcery Points: 5 - Sorcerer Spells: 5 Cantrips, 10 Spells - Sorcerer Spell Slots: 4 1st-Level, 3 2nd-Level, 3 3rd-Level, 3 4th-Level, 1 5th-Level | |
Level 12 | Sorcerer 10 - Metamagic: Subtle Spell - New Spell: Wall of Stone - Cantrip: Blade Ward - Total Sorcery Points: 6 - Sorcerer Spells: 6 Cantrips, 11 Spells - Sorcerer Spell Slots: 4 1st-Level, 3 2nd-Level, 3 3rd-Level, 3 4th-Level, 2 5th-Level |
This summoner build focuses on overwhelming enemies with a diverse undead army. Combining the Necromancy Wizard's powerful summoning abilities with the Spore Druid's additional zombie summons creates a formidable force. Key features like *Dance Macabre*, the *Staff of Cherished Necromancy*, and *Haste Spores* significantly enhance the build's summoning potential and overall effectiveness.
Level | Class Choice & Features | Total Spells Available |
---|---|---|
Level 1 | Wizard 1 - Spellcasting - Arcane Recovery - New Cantrips: Fire Bolt, Mage Hand, Minor Illusion - New Spells: Chromatic Orb, False Life, Ice Knife, Mage Armour, Magic Missile, Ray of Sickness - Arcane Recovery Charges: 1 - Known Spells: 3 Cantrips, 6 Learned - Spell Slots: 2 1st-Level | |
Level 2 | Wizard 2: School of Necromancy - Necromancy Savant - New Spells: Shield, Expeditious Retreat - Grim Harvest - Arcane Recovery Charges: 1 - Wizard Spells: 3 Cantrips, 8 Learned - Wizard Spell Slots: 3 1st-Level | |
Level 3 | Druid 1 - Spellcasting - Arcane Recovery Charges: 1 - Wizard Spells: 3 Cantrips, 6 Learned - Wizard Spell Slots: 2 1st-Level - Druid Spells: 2 Cantrips, 1+WIS Mod - Druid Spell Slots: 2 1st-Level | |
Level 4 | Druid 2: Circle of the Spores Subclass - Wild Shape - New Cantrip: Bone Chill - Halo of Spores - Symbiotic Entity - Arcane Recovery Charges: 1 - Wizard Spells: 3 Cantrips, 6 Learned - Wizard Spell Slots: 2 1st-Level - Druid Spells: 2 Cantrips, 2+WIS Mod - Druid Spell Slots: 3 1st-Level | |
Level 5 | Wizard 3 - New Spells: Melf’s Acid Arrow, Shatter - Arcane Recovery Charges: 2 - Wizard Spells: 3 Cantrips, 10 Learned - Wizard Spell Slots: 4 1st-Level, 2 2nd-Level - Druid Spells: 2 Cantrips, 2+WIS Mod - Druid Spell Slots: 3 1st-Level | |
Level 6 | Wizard 4 - Choose Feat: +2 INT (ASI) - New Cantrip: Acid Splash, Poison Spray - New Spells: Blindness, Scorching Ray - Arcane Recovery Charges: 2 - Wizard Spells: 4 Cantrips, 12 Learned - Wizard Spell Slots: 4 1st-Level, 3 2nd-Level - Druid Spells: 2 Cantrips, 2+WIS Mod - Druid Spell Slots: 3 1st-Level | |
Level 7 | Druid 3 - New Spells: Blindness, Detect Thoughts - Arcane Recovery Charges: 2 - Wizard Spells: 4 Cantrips, 12 Learned - Wizard Spell Slots: 4 1st-Level, 3 2nd-Level - Druid Spells: 2 Cantrips, 3+WIS Mod - Druid Spell Slots: 4 1st-Level, 2 2nd-Level | |
Level 8 | Druid 4 - Feat: - Wild Shape Improvement - Arcane Recovery Charges: 2 - Wizard Spells: 4 Cantrips, 12 Learned - Wizard Spell Slots: 4 1st-Level, 3 2nd-Level - Druid Spells: 3 Cantrips, 4+WIS Mod - Druid Spell Slots: 4 1st-Level, 3 2nd-Level | |
Level 9 | Wizard 5 - New Spells: Bestow Curse, Vampiric Touch - Arcane Recovery Charges: 3 - Wizard Spells: 4 Cantrips, 14 Learned - Wizard Spell Slots: 4 1st-Level, 3 2nd-Level, 2 3rd-Level - Druid Spells: 3 Cantrips, 4+WIS Mod - Druid Spell Slots: 4 1st-Level, 3 2nd-Level | |
Level 10 | Wizard 6 - New Spells: Counterspell, Feign Death - Undead Thralls: Animate Dead - Undead Thralls: Additional Undead - Undead Thralls: Better Summons - Arcane Recovery Charges: 3 - Wizard Spells: 4 Cantrips, 16 Learned - Wizard Spell Slots: 4 1st-Level, 3 2nd-Level, 3 3rd-Level - Druid Spells: 3 Cantrips, 4+WIS Mod - Druid Spell Slots: 4 1st-Level, 3 2nd-Level | |
Level 11 | Druid 5 - Wild Strike - New Spells: Animate Dead, Gaseous Form - Wizard Spells: - Wizard Spell Slots: - Druid Spells: 3 Cantrips, 5+WIS Mod - Druid Spell Slots: 4 1st-Level, 3 2nd-Level, 2 3rd-Level | |
Level 12 | Druid 6 - Halo of Spores - Fungal Infestation (4 Charges, Long Rest) - Wizard Spells: - Wizard Spell Slots: - Druid Spells: 3 Cantrips, 6+WIS Mod - Druid Spell Slots: 4 1st-Level, 3 2nd-Level, 3 3rd-Level |
(Continue with the remaining builds in a similar format, including images and tables.)