Home > News > Baldur’s Gate 3: 12 Best Multiclass Builds

Baldur’s Gate 3: 12 Best Multiclass Builds

In the world of *Baldur's Gate 3*, where the rules of Dungeons & Dragons reign supreme, players can bring their custom D&D characters to life in Faerûn. Facing a Mindflayer invasion and the threat of an Illithid parasite, players must race against time to save the Forgotten Realms and their very id
By Layla
Mar 18,2025

In the world of *Baldur's Gate 3*, where the rules of Dungeons & Dragons reign supreme, players can bring their custom D&D characters to life in Faerûn. Facing a Mindflayer invasion and the threat of an Illithid parasite, players must race against time to save the Forgotten Realms and their very identities. While single-class characters are viable, multiclassing unlocks incredible build flexibility, allowing for powerful and thematic combinations.

With Larian Studios poised to introduce 12 new subclasses, expanding *Baldur's Gate 3*'s gameplay even further, now is a great time to explore the potential of existing multiclass setups. These builds offer unique strengths before the subclass landscape shifts significantly. Let's delve into some must-try multiclass combinations:

Updated on January 13, 2025, by Rhenn Taguiam

Summary

  • Multiclassing in *Baldur's Gate 3* offers flexible and powerful character builds.
  • Larian Studios' upcoming subclasses will add even more build variety.
  • Builds like Lockadin Staple and God of Thunder provide unique thematic combinations and enhanced power.

12 Lockadin Staple (Ancients Paladin 7, Fiend Warlock 5)

Lockadin Staple BuildThis powerful build leverages the synergistic relationship between the Warlock and Paladin classes. The Warlock's potent utility spells and lack of spell slots are perfectly complemented by the Paladin's high damage output and heavy armor proficiency. This combination maximizes damage potential while enhancing survivability. Short rests provide Warlock spell slots, fueling Divine Smites and long-range Eldritch Blasts.

LevelClass Choice & FeaturesTotal Spells Available
Level 1Paladin 1: Oath of the Ancients Subclass
- Divine Sense
- Lay on Hands
- Channel Oath: Healing Radiance
- Channel Oath: 1
- Lay on Hands: 3
Level 2Paladin 2
- Fighting Style: Great Weapon Fighting
- Divine Smite
- Channel Oath: 1
- Lay on Hands: 3
- Known Spells: 2 + CHA Mod
- Spell Slots: 2 1st-Level
Level 3Paladin 3
- Divine Health
- Channel Oath: Nature’s Wrath
- Channel Oath: Turn the Faithless
- Oath Spells: Speak with Animals, Ensnaring Strike
- Channel Oath: 1
- Lay on Hands: 3
- Paladin Spells: 3 + CHA Mod
- Paladin Spell Slots: 3 1st-Level
Level 4Paladin 4
- Choose Feat:
- Channel Oath: 1
- Lay on Hands: 4
- Paladin Spells: 4 + CHA Mod
- Paladin Spell Slots: 3 1st-Level,
Level 5Paladin 5
- Extra Attack
- Oath Spells: Misty Step, Moonbeam
- Channel Oath: 1
- Lay on Hands: 4
- Paladin Spells: 5 + CHA Mod
- Paladin Spell Slots: 4 1st-Level, 2 2nd-Level
Level 6Warlock 1: The Fiend Subclass
- Pact Magic
- Dark One’s Blessing
- Channel Oath: 1
- Lay on Hands: 4
- Paladin Spells: 5 + CHA Mod
- Paladin Spell Slots: 4 1st-Level, 2 2nd-Level
- Warlock Spells: 2 Cantrips, 2 Spells
- Warlock Spell Slots:1 1st-Level
Level 7Warlock 2
- Eldritch Invocation: Agonizing Blast
- Eldritch Invocation: Repelling Blast
- Channel Oath: 1
- Lay on Hands: 4
- Paladin Spells: 5 + CHA Mod
- Paladin Spell Slots: 4 1st-Level, 2 2nd-Level
- Warlock Spells: 2 Cantrips, 3 Spells
- Warlock Spell Slots: 2 1st-Level
Level 8Warlock 3
- Pact Boon: Pact of the Blade
- New Spell: Mirror Image
- Channel Oath: 1
- Lay on Hands: 4
- Paladin Spell Slots: 4 1st-Level, 2 2nd-Level
- Warlock Spells: 2 Cantrips, 4 Spells
- Warlock Spell Slots: 2 2nd-Level
Level 9Warlock 4
- New Cantrip: Mage Hand
- New Spell: Hold Person
- Choose Feat: Great Weapon Master: All In
- Channel Oath: 1
- Lay on Hands: 4
- Paladin Spell Slots: 4 1st-Level, 2 2nd-Level
- Warlock Spells: 3 Cantrips, 5 Spells
- Warlock Spell Slots: 2 2nd-Level
Level 10Warlock 5
- Eldritch Invocation: Fiendish Vigor
- Deepened Pact
- New Spell: Hunger of Hadar
- Replace Spell: Counterspell
- Channel Oath: 1
- Lay on Hands: 4
- Paladin Spells: 5 + CHA Mod
- Paladin Spell Slots: 4 1st-Level, 2 2nd-Level
- Warlock Spells: 3 Cantrips, 6 Spells
- Warlock Spell Slots: 2 3rd-Level
Level 11Paladin 6
- Aura of Protection
- Channel Oath: 1
- Lay on Hands: 4
- Paladin Spells: 6 + CHA Mod
- Paladin Spell Slots: 4 1st-Level, 2 2nd-Level
- Warlock Spells: 3 Cantrips, 6 Spells
- Warlock Spell Slots: 2 3rd-Level
Level 12Paladin 7
- Aura of Warding
- Channel Oath: 1
- Lay on Hands: 4
- Paladin Spells: 7 + CHA Mod
- Paladin Spell Slots: 4 1st-Level, 3 2nd-Level
- Warlock Spells: 3 Cantrips, 6 Spells
- Warlock Spell Slots: 2 3rd-Level

11 God Of Thunder (Storm Sorcerer 10, Tempest Cleric 2)

God of Thunder BuildThis elemental-themed build combines the Storm Sorcerer's raw power with the Tempest Cleric's combat proficiencies. While the Cleric levels primarily grant heavy armor and martial weapons, the crucial additions are *Wrath of the Storm* and *Destructive Wrath*. These abilities provide powerful reactive damage and enhance existing lightning/thunder damage spells, creating devastating offensive capabilities.

LevelClass Choice & FeaturesTotal Spells Available
Level 1Sorcerer 1: Storm Sorcerer Subclass
- Tempestuous Magic
- New Cantrips: Mage Hand, Minor Illusion, Shocking Grasp, True Strike
- New Spells: Magic Missile, Thunderwave
- Total Sorcery Points: -
- Sorcerer Spells: 4 Cantrips, 2 Spells
- Sorcerer Spell Slots: 2 1st-Level
Level 2Sorcerer 2
- Create Spell Slot
- Create Sorcery Point
- Metamagic: Twinned Spell
- Metamagic: Distant Spell
- New Spell: Witch Bolt
- Total Sorcery Points: 2
- Sorcerer Spells: 4 Cantrips, 3 Spells
- Sorcerer Spell Slots: 3 1st-Level
Level 3Cleric 1: Tempest Domain Subclass
- Heavy Armour, Martial Weapons Proficiency
- Spellcasting
- New Cantrips: Thunderwave, Fog Cloud, Guidance
- Wrath of the Storm
- Total Sorcery Points: 2
- Sorcerer Spells: 4 Cantrips, 3 Spells
- Sorcerer Spell Slots: 3 1st-Level
- Cleric Spells: 3 Cantrips, 1 + WIS Mod
- Cleric Spell Slots: 2 1st-Level
Level 4Cleric 2
- Channel Divinity: Turn Undead
- Channel Divinity: Destructive Wrath
- New Cantrip: Resistance
- Total Sorcery Points: 2
- Sorcerer Spells: 4 Cantrips, 3 Spells
- Sorcerer Spell Slots: 3 1st-Level
- Cleric Spells: 3 Cantrips, 2 + WIS Mod
- Cleric Spell Slots: 3 1st-Level
Level 5Sorcerer 3
- New Spell: Scorching Ray
- Metamagic: Quickened Spell
- Total Sorcery Points: 3
- Sorcerer Spells: 4 Cantrips, 4 Spells
- Sorcerer Spell Slots: 4 1st-Level, 2 2nd-Level
Level 6Sorcerer 4
- Choose Feat: + 2 CHA (ASI)
- New Cantrip: Ray of Frost
- New Spell: Shatter
- Total Sorcery Points: 5
- Sorcerer Spells: 5 Cantrips, 5 Spells
- Sorcerer Spell Slots: 4 1st-Level, 3 2nd-Level
Level 7Sorcerer 5
- New Spell: Lightning Bolt
- Total Sorcery Points: 5
- Sorcerer Spells: 5 Cantrips, 6 Spells
- Sorcerer Spell Slots: 4 1st-Level, 3 2nd-Level, 2 3rd-Level
Level 8Sorcerer 6
- New Spell: Counterspell
- Heart of the Storm, Heart of the Storm: Resistance
- Learn Spells: Call Lightning, Sleet Storm, Gust of Wind, Create/Destroy Water, Thunderwave
- Total Sorcery Points: 5
- Sorcerer Spells: 5 Cantrips, 7 Spells
- Sorcerer Spell Slots: 4 1st-Level, 3 2nd-Level, 3 3rd-Level
Level 9Sorcerer 7
- New Spell: Ice Storm
- Total Sorcery Points: 5
- Sorcerer Spells: 5 Cantrips, 8 Spells
- Sorcerer Spell Slots: 4 1st-Level, 3 2nd-Level, 3 3rd-Level, 1 4th-Level
Level 10Sorcerer 8
- Choose Feat: Ability Score Increase, Charisma
- Total Sorcery Points: 5
- Sorcerer Spells: 5 Cantrips, 9 Spells
- Sorcerer Spell Slots: 4 1st-Level, 3 2nd-Level, 3 3rd-Level, 2 4th-Level
Level 11Sorcerer 9
- New Spell: Cone of Cold
- Total Sorcery Points: 5
- Sorcerer Spells: 5 Cantrips, 10 Spells
- Sorcerer Spell Slots: 4 1st-Level, 3 2nd-Level, 3 3rd-Level, 3 4th-Level, 1 5th-Level
Level 12Sorcerer 10
- Metamagic: Subtle Spell
- New Spell: Wall of Stone
- Cantrip: Blade Ward
- Total Sorcery Points: 6
- Sorcerer Spells: 6 Cantrips, 11 Spells
- Sorcerer Spell Slots: 4 1st-Level, 3 2nd-Level, 3 3rd-Level, 3 4th-Level, 2 5th-Level

10 Zombie Lord (Spore Druid 6, Necromancy Wizard 6)

Zombie Lord BuildThis summoner build focuses on overwhelming enemies with a diverse undead army. Combining the Necromancy Wizard's powerful summoning abilities with the Spore Druid's additional zombie summons creates a formidable force. Key features like *Dance Macabre*, the *Staff of Cherished Necromancy*, and *Haste Spores* significantly enhance the build's summoning potential and overall effectiveness.

LevelClass Choice & FeaturesTotal Spells Available
Level 1Wizard 1
- Spellcasting
- Arcane Recovery
- New Cantrips: Fire Bolt, Mage Hand, Minor Illusion
- New Spells: Chromatic Orb, False Life, Ice Knife, Mage Armour, Magic Missile, Ray of Sickness
- Arcane Recovery Charges: 1
- Known Spells: 3 Cantrips, 6 Learned
- Spell Slots: 2 1st-Level
Level 2Wizard 2: School of Necromancy
- Necromancy Savant
- New Spells: Shield, Expeditious Retreat
- Grim Harvest
- Arcane Recovery Charges: 1
- Wizard Spells: 3 Cantrips, 8 Learned
- Wizard Spell Slots: 3 1st-Level
Level 3Druid 1
- Spellcasting
- Arcane Recovery Charges: 1
- Wizard Spells: 3 Cantrips, 6 Learned
- Wizard Spell Slots: 2 1st-Level
- Druid Spells: 2 Cantrips, 1+WIS Mod
- Druid Spell Slots: 2 1st-Level
Level 4Druid 2: Circle of the Spores Subclass
- Wild Shape
- New Cantrip: Bone Chill
- Halo of Spores
- Symbiotic Entity
- Arcane Recovery Charges: 1
- Wizard Spells: 3 Cantrips, 6 Learned
- Wizard Spell Slots: 2 1st-Level
- Druid Spells: 2 Cantrips, 2+WIS Mod
- Druid Spell Slots: 3 1st-Level
Level 5Wizard 3
- New Spells: Melf’s Acid Arrow, Shatter
- Arcane Recovery Charges: 2
- Wizard Spells: 3 Cantrips, 10 Learned
- Wizard Spell Slots: 4 1st-Level, 2 2nd-Level
- Druid Spells: 2 Cantrips, 2+WIS Mod
- Druid Spell Slots: 3 1st-Level
Level 6Wizard 4
- Choose Feat: +2 INT (ASI)
- New Cantrip: Acid Splash, Poison Spray
- New Spells: Blindness, Scorching Ray
- Arcane Recovery Charges: 2
- Wizard Spells: 4 Cantrips, 12 Learned
- Wizard Spell Slots: 4 1st-Level, 3 2nd-Level
- Druid Spells: 2 Cantrips, 2+WIS Mod
- Druid Spell Slots: 3 1st-Level
Level 7Druid 3
- New Spells: Blindness, Detect Thoughts
- Arcane Recovery Charges: 2
- Wizard Spells: 4 Cantrips, 12 Learned
- Wizard Spell Slots: 4 1st-Level, 3 2nd-Level
- Druid Spells: 2 Cantrips, 3+WIS Mod
- Druid Spell Slots: 4 1st-Level, 2 2nd-Level
Level 8Druid 4
- Feat:
- Wild Shape Improvement
- Arcane Recovery Charges: 2
- Wizard Spells: 4 Cantrips, 12 Learned
- Wizard Spell Slots: 4 1st-Level, 3 2nd-Level
- Druid Spells: 3 Cantrips, 4+WIS Mod
- Druid Spell Slots: 4 1st-Level, 3 2nd-Level
Level 9Wizard 5
- New Spells: Bestow Curse, Vampiric Touch
- Arcane Recovery Charges: 3
- Wizard Spells: 4 Cantrips, 14 Learned
- Wizard Spell Slots: 4 1st-Level, 3 2nd-Level, 2 3rd-Level
- Druid Spells: 3 Cantrips, 4+WIS Mod
- Druid Spell Slots: 4 1st-Level, 3 2nd-Level
Level 10Wizard 6
- New Spells: Counterspell, Feign Death
- Undead Thralls: Animate Dead
- Undead Thralls: Additional Undead
- Undead Thralls: Better Summons
- Arcane Recovery Charges: 3
- Wizard Spells: 4 Cantrips, 16 Learned
- Wizard Spell Slots: 4 1st-Level, 3 2nd-Level, 3 3rd-Level
- Druid Spells: 3 Cantrips, 4+WIS Mod
- Druid Spell Slots: 4 1st-Level, 3 2nd-Level
Level 11Druid 5
- Wild Strike
- New Spells: Animate Dead, Gaseous Form
- Wizard Spells:
- Wizard Spell Slots:
- Druid Spells: 3 Cantrips, 5+WIS Mod
- Druid Spell Slots: 4 1st-Level, 3 2nd-Level, 2 3rd-Level
Level 12Druid 6
- Halo of Spores
- Fungal Infestation (4 Charges, Long Rest)
- Wizard Spells:
- Wizard Spell Slots:
- Druid Spells: 3 Cantrips, 6+WIS Mod
- Druid Spell Slots: 4 1st-Level, 3 2nd-Level, 3 3rd-Level

(Continue with the remaining builds in a similar format, including images and tables.)

Top News

Copyright ruanh.com © 2024 — All rights reserved