Home > News > Schedule I Patch 5 Brings Steam Viral Hit Up to Version 0.3.3f14, First Content Update Due This Weekend

Schedule I Patch 5 Brings Steam Viral Hit Up to Version 0.3.3f14, First Content Update Due This Weekend

Schedule I, the drug dealer simulation game, has continued to captivate players with its latest update, Patch 5, bringing the game to version 0.3.3f14. This patch follows the game's viral success on Steam, where it has become the top-selling title, outpacing giants like Monster Hunter Wilds, GTA 5,
By Ava
Apr 07,2025

Schedule I, the drug dealer simulation game, has continued to captivate players with its latest update, Patch 5, bringing the game to version 0.3.3f14. This patch follows the game's viral success on Steam, where it has become the top-selling title, outpacing giants like Monster Hunter Wilds, GTA 5, and Marvel Rivals. The game's popularity has surged across social media, Twitch, and YouTube, drawing in players eager to rise from a small-time dealer to a kingpin in the gritty city of Hyland Point.

Developed and published by the Australian indie developer Tyler, known as TVGS, Schedule I's explosive launch has been described as "amazing but pretty overwhelming." Tyler expressed his surprise at the game's reception on Reddit, stating, "I never expected this kind of response! At the moment I’m just trying to stay focused and get patches out ASAP. Also looking forward to getting started on content updates as soon as all major bugs are patched."

Patch 5 focuses on enhancing the gameplay experience with several key improvements and bug fixes. Notable tweaks include an active display setting for monitor selection, automatic product movement by botanists, and visibility of owned vehicles on the map app. Additionally, Tyler has implemented pathfinding validity checks to reduce crashes, a common issue reported by the community.

Here are the detailed patch notes for Schedule I Update 5 version 0.3.3f14:

Tweaks/Improvements

  • Added an active display setting to choose which monitor the game displays on.
  • Botanists will now automatically move product from their supplies to drying racks.
  • Owned vehicles are now visible on the map app.
  • Implemented a few validity checks/failsafes for NPC pathfinding and warping. This was one of the primary causes of crashing on certain chipsets (thanks to Chi Chi on Discord for bringing this to my attention).
  • Refactored employee item movement behaviour to be a bit smarter.
  • Implemented NPC effects culling at a certain distance to improve performance.

Bug Fixes

  • Fixed non-host clients sometimes not being able to hit/stand in blackjack.
  • Fixed a quest UI bug that was sometimes causing infinite loading screens in multiplayer.
  • Fixed clipboard selections not reassigning without first manually clearing the existing selection (employee beds, botanist supplies, etc).
  • Fixed the dealer sometimes preemptively revealing its hand to non-host players in blackjack.
  • Fixed first-person jacket looking janky.
  • Fixed 'Master Chef' achievement being rewarded prematurely.
  • Fixed some property null references that were causing multiplayer loading/desync issues.
  • The drying rack 'dry' button is now non-interactable if the input slot is reserved by an employee.
  • Fixed NPC 'stay in building' behaviour sometimes causing errors for non-host players.
  • Fixed NPC voiceover emitters sometimes throwing a null reference.

Tyler also teased that sneak peeks of the first content update, set to launch this weekend, will be shared soon. This update is highly anticipated by the game's community, eager to see what new features and content will be added to further enrich their experience in Hyland Point.

For those looking to dive deeper into the game, IGN's Schedule I guide offers comprehensive insights into mixing recipes, creating new blends for maximum profit, accessing console commands, and the fastest way to engage in multiplayer co-op to conquer Hyland Point with friends.

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