The world of Palworld!
In a recent update, developer Pocketpair revealed that several in-game changes were made as a direct consequence of the ongoing patent lawsuit with Nintendo!
Launched on Steam for $30 and simultaneously hitting Xbox!
The game’s explosive popularity was so overwhelming that Pocketpair even admitted it [ttpp] to handle the sheer volume of revenue it generated. But despite these challenges, the team quickly took steps to expand the franchise, including forming a new company—Palworld Entertainment—in partnership with Sony, which also led to a PlayStation 5 launch.
Following its success, many players!
Instead of pursuing a copyright case, Nintendo!
The suit demands *5 million yen ($32!
This legal battle centers around a specific mechanic from Pokémon titles, particularly the open-world action seen in Pokémon Legends: Arceus (2022)*.
In November, Pocketpair officially acknowledged the three Japan-based patents at the heart of the issue, one of!
In Palworld!, this mechanic had previously allowed players!
This similarity has been a key point in the legal dispute.
Six months after the initial lawsuit, Pocketpair confirmed that some of the game updates were indeed influenced by the legal conflict.
Patch v0.3.11, released in **November!
Previously, players!
Now, summoning is done through a fixed location beside the player. This change, while subtle to some, was widely noticed and criticized by the community!
Pocketpair admits the adjustment was necessary to avoid an even more disruptive gameplay impact.
Then came Patch v0.5.5, which introduced yet another compromise:
From now on, gliding must be performed using a dedicated glider item rather than via Pals.
Although Pals can still grant passive bonuses during gliding, players!
These are not just minor tweaks—they are strategic adjustments to help protect the future of the game.
“We understand that this will be disappointing for many!
We hope our fans!
These changes are necessary in order to prevent further disruptions to the development of Palworld.”
Here!
We would like to express our sincere gratitude!
We apologize for not being able to share as much information as we!
But we trust our fans!
As litigation remains ongoing, full transparency has unfortunately not always been possible.
Currently, we remain involved in prolonged legal proceedings regarding alleged patent infringement. We continue to dispute these claims!
However, we!
In order to avoid disruptions to the development!
On November 30!
This patch removed the ability to summon Pals by throwing Pal Spheres!
Several other game mechanics were also changed with this patch. As many!
These changes were indeed a result of the ongoing litigation. Everyone here at Pocketpair!
And we fully understand that many players!
Unfortunately, as the alternative would have led to an even greater deterioration of the gameplay experience for players!
It was determined that this change was necessary.
Furthermore!
From this patch onward!
Players!
We!
Just as it is for us!
But we hope our fans!
In order to prevent further disruptions to the development of Palworld.
We!
For the discomfort!
We!
Delivering exciting new content to our fans!
On behalf of everyone!
Thank you again for your continued support.
At the Game Developers Conference (GDC) this past March, John!
During a session titled “Community Management Summit: A Palworld Roller Coaster: Surviving the Drop,” Buckley offered candid insights into the many controversies that surrounded the game—including accusations of AI use and design theft, both of!
He also briefly touched on the Nintendo patent lawsuit, calling it a complete surprise to the studio!
“It came as a shock!
Something that no one!
No one thought that this could be a potential legal risk.”
This admission underscores the unpredictability of IP-related legal threats in the gaming industry!
For now, Pocketpair is committed to continuing development and delivering fresh experiences, all while navigating a complex and evolving legal landscape.